Campaign Sketches - Rel Deven

2018-08-26

One of the main promises when I refocused my Patreon on Greyhawk was to share content from my personal Greyhawk Campaign. The first was the version of my Flanaess map depicting my campaign. Now its time to dig into some more detailed things.

Most of what I do for my own games are far from professional quality in the form of hand made sketches, yes despite the fact that I'm using digital tools for my work I love to sketch the old fashioned way. Even though I love to sketch doesn't mean I'm particularity good at it, but that's where my digital skills come in handy.

The first sketch to be presented are one of my favorite cities in the Flanaess, Rel Deven. An old city with a long history as one of the main centers of the Great Kingdom.  

 

Back from the fire!

2018-08-17

Just a short note to tell you that I have unpacked, and brought all my stuff back home again. The fire is under control and no longer in the area, so things are getting back to normal.

I will be back with more stuff soon, a video about importing WM data into Photoshop, a second Ratik style test and more.

Thank you again for all your encouraging comments and support! 🙂

Flanaess 2018 Style Test 1

2018-08-12

Here is the first test of the updated look for the 2018 Edition. You can download the full resolution file here: 

https://www.dropbox.com/s/h4ohbdh2xq6ly52/Ratik%20test_Full%20Map.jpg?dl=0

The goal here is to try and make the text, if possible,  both easier to read, easier on the eye and work better with the tweaked terrain. Major labels outlines have been thinned out or removed and they have been paired with an outer glow that soften its surroundings.

The terrain is a work in progress with more to edit on oceans and coastlines in particular. Mountains also need a bit of touch up to look a bit more believable.

Next style test I will try and improve roads, borders and the settlements and other small labels.

So what do you think?  

Elemental disturbance..

2018-08-09

I which this was an image I created to show Iuz forces advancing through the Vesve, but unfortunately its an image I took of the nearby Santa Anna mountains a few minutes ago.

The fire is about two miles away still. The neighboring communities have been given the order to evacuate, but we might be able to stay put if the wind stays calm.

I have packed and backed up as much as possible and will be OK even with the worst happening, but there will probably be less progress for a little while. I was going to write a post about how awesome it was to meet several of you during Gen Con, but that will have to wait a while.

I hope you are all safe!

I will post updates daily, and as a fantasy nerd with a passion for photography this is also an opportunity for some reference shots.

To Indy!

2018-08-01

I'm just about to head off to the airport to fly to Indy for Gen Con.

During the convention I will work in Exhibit Hall Booth #343 that is Lone Wolf Development. If you're at the convention please stop by and say hi! 

World Machine - Exports

2018-08-01

Here is the last of the world Machine Basics series of videos. This one covers how to set up and export your world Machine terrain.

You can download the World Machine file here: https://www.dropbox.com/s/8zgadkimnhvkx9t/Presentation%20-%20Export.tmd?dl=0

The next video will look at how to use the exported files in Photoshop (or GIMP).

Flanaess Spread Map Kit!

2018-07-27

125 patrons and halfway to the next goal wonderful, thank you so much to all of you!!

Here comes something that have been on my to do list for a long time, a proper Spread Map Kit. This is a layered PSD file with masks and color layers that you can use to create all sorts of spread maps for things like political, trade, religion or historical maps.

The file comes in two sizes 8300 pixels for a bit more detail and a smaller one at 300 pixels to be usable with tools with Realm Works. It is fully layered which means you can show or hide all the text and symbols, and it comes with a parchment layer and a number of color layers and a set of masks for coastlines. 

One thing to keep in mind - these are low resolution bitmap versions of the Flanaess Map. That means that small text will NOT be legible, and that comes with making a small bitmap version that makes it easy to paint in colors. I just needed to state that here as a clarification.

Text and symbols are layer separated so you can turn each category on or off as needed. Layers are are stacked and blended ready to function with a number of different styles of maps. 

If you need more color layers just create more in the Spread Color group. The Spread Color Group also has its own mask that is set to cover land areas, but by inverting this mask you can cover oceans and lakes. If you want to have a set of spreads for land and another for water areas (or something else) copy the group and give it an appropriate mask.

The PSD file works in GIMP, and in other image editors able to use PSD (Photoshop) files. 

You can also apply layer effects to tweak things to your liking. For example: making the white roads visible on the white spread map background by giving them a purple Color Overlay.

Or you can reduce the saturation of the terrain map to make the spread colors pop a bit more.

  

All in all I think every Game Master will need some spread maps sooner for his or her campaign and with a setup like this its not that much work to create something that will look stunning, and all you need are some very basic skills in Photoshop, GIMP or your image editor of choice. Always remember to not save over the original when you make a new new version.

This is also the debut for the 2018 Edition Terrain. There is still a lot of details that needs work, but for this low resolution (and crappy low resolution) need it is already good enough.

You can grab the 8300 pixel version here:

https://www.dropbox.com/s/c37x8kx3pn85joy/Spread%20Map%202017-8300px.psd?dl=0

and the 3000 pixel version here:

https://www.dropbox.com/s/vhuuvzuspgiqfjn/Spread%20Map%202017-3000px.psd?dl=0

Next WM video - Extents

2018-07-24

I'm leaving for Gen Con in a week and there are a ton of things that needs to be in place before I leave, and World Machine videos are an important part of it and here is the first one.

It covers Extents, the area of interest in world Machine. The sound is low for a part of the video for some reason, I'm sorry for that , but I hope it will work.

More videos are in production, and I've turned off my phone, logged out of all social media and generally turned myself into a recluse for a few days getting this done.

The next video will be WM Export Setup.

My Illustrator files

2018-07-06

For those of you who use Illustrator here are the links to my "Master Maps":

The Flanaess 2017 Edition:
https://www.dropbox.com/s/fyeszktisrg8bbk/Flanaess%20Full%20Map%202017%20Edition.ai?dl=0

My Campaign Map:
https://www.dropbox.com/s/e62w5wvr1ad0yq9/Flanaess%20Campaign%20map180707.ai?dl=0

Here you can get the linked map images:

https://www.dropbox.com/s/w2xghgxraei34gp/Full%20map%20background%20200ppi%20hex.jpg?dl=0

https://www.dropbox.com/s/y2jsf5z5nxdb409/Full%20map%20background%20200ppi%20no%20frills.jpg?dl=0

https://www.dropbox.com/s/3kvf2twkmpghcwl/Full%20map%20background%20200ppi%20w%20Frills.jpg?dl=0

https://www.dropbox.com/s/apkrrv9weu3sajq/Full%20map%20background%20200ppi%20w%20hex%20public.jpg?dl=0

There are hexed and non hexed versions as well as with and without the legend backgrounds.

Almost all text is converted to outlines in order to make the maps more manageable, but you will still need quite powerful machine to work with them. In order to get the fonts you can scroll back to my older post and you will find a post about that. 

Walls in Greyhawk

2018-07-06

I never created a symbols for walls, great walls seem to be a rarity in the Flanaess. But in my campaign Iuz is up to things so I had to come up with a way to show them on the map. Here is a first version.  

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