Will try and have a Mapping live Stream tonight at 5PM PDT/8PM EDT. Linda Buth will join for the first time tonight working on 3D fantasy buildings. I'll work on stuff the the upcoming Virtual Greyhawk Convention.
Here is a link to the AI file (4.04GB): https://www.dropbox.com/s/d5itd553brpmjx1/Flanaess%20%26%20Hepmonaland%20Map%20598%20CY%20-%202022%20-%20Public.ai?dl=0
All the terrain and other bitmaps is embedded into the Illustrator file. All the text is outlined, both for performance, and for making sure that exports and prints looks right. It is a beast of a file so be careful downloading it and use a download manager if you have issues.
Here is a font guide to make sure you have the right fonts installed to enable seamless edits.
Text and graphics style templates are embedded in the document, as well as symbols. So all you should need are the latest version of Illustrator, the fonts and a really powerful computer.
This is hopefully my latest major version of this map before migrating the project over to GIS, and it is as big as something can get using Illustrator.
Here comes the hexed versions and PDF!
12 mile hexed version JPG (405MB): https://www.dropbox.com/s/ceec29qhwyhfy2p/Flanaess%20%26%20Hepmonaland%20Map%20598%20CY%20-%202022%20-%20HEX12.jpg?dl=0
30 mile hexed version JPG (351MB): https://www.dropbox.com/s/warlq8zk760b7r0/Flanaess%20%26%20Hepmonaland%20Map%20598%20CY%20-%202022%20-%20HEX30.jpg?dl=0
PDF version (391MB): https://www.dropbox.com/s/e06krkw7s5j7e3q/Flanaess%20%26%20Hepmonaland%20Map%20598%20CY%20-%202022r.pdf?dl=0
Here comes the first of the 598 CY 2022 Edition - non hexed JPG and EasyZoom versions.
JPG (280MB): https://www.dropbox.com/s/pi1jvfl7gcz7cr2/Flanaess%20%26%20Hepmonaland%20Map%20598%20CY%20-%202022.jpg?dl=0
EasyZoom: https://www.easyzoom.com/image/356079
Change list
Implemented all the relevant changes from the 576CY 2022 map update:
Changed the internal borders of the Duchy of Urnst to provincial.
Blackfriar Manor --> Blackfair Manor
Shield Reclaimed - From Bastion of Faith
Tweaked the roads of Freehold
Densac Gulf, Pearl Sea and Vohun Ocean labels placement adjusted
Johnsport, river and road adjustments
Blemu Castle added
Old Town of Blemu renamed to Harrowkeep
Knurl moved and border adjusted
Nivlek moved
Roads around Knurl adjusted
Named the road from Harrowkeep to Spinecastle, The Harrowing Road
Wild Coast, Town of Blue Bay added
South Olman Isle, added Atloxtin and Mahuatl
Narisban, added heraldry
Ratik, added Cavrik's Cove
Added Boval Islands
Added Estold Islands
Fharlanst Castle, moved a bit south
Mansbridge, moved east and changed to a small valled town
Hochoch moved to west side of the Realstream
The Docks added next to Stoink
Goldchasm moved further into the Adri
Adjusted Great Kingdom Adri border
Nanonshaven changed to Nannonshafen and moved westwards
Added Flosh Crossing, from Saga of Old city p259
Agnelford renamed Ongleford and moved to the Tessar Torrent west of Knurl
Oddgave Hill added from Saga of Old City
Druid's Well moved further into the Adri
Added Ripper Hills
Changed Blemu Uplands to Teesar Uplands
Len Lakofka's elven town Labelas Grove and Treant Moot added in Axewood
Lo Nakar relocated a bit to the west to better match Amy Crittendens OJ35 article
The Eddri Line of keeps in Idee are now labeled
Sheldomar River, the first part renamed Kla'arkash River
Shiboleth moved north and roads rearragned
The Black Obeslisk site added in the Rushmoors
Riddlings Pass moved north
Added Rutherton and Mt Rantoloch in Tehn
Uskedge and its Marchland added to the North Province
Red Falls changed to large town
Baronies of Highlander added
Split Rock added in the Rovers
Legend updated with Imperial borders, edited text and new sea depths
Lo Reltarma moved to Len's original locations on the small island
Pel Reltarma added
Lake Farmin removed
Garrotten moved to Lake Farmin
Manville moved to Garrotens old location
Asmogorgon upgraded to a town
Removed a few roads and sea lanes in the SW
Galeford added in Nyrond
Cepentar added in eastern Hardby territory
Macroom renamed Gysselen
Shanscross added in Veluna, from Saga of Old city
Road from Veluna city to Littleberg via Shanscross added
Stump in Furyondy moved north to the road to Laurelinn, from artifact of Evil
Pen-Wilds area added in the northern Barrier Peaks, from Sea of Death
Hardby heraldry updated
Bardillingham added in the Vale of the Mage, from Sea of Death Gord book
Added Jotslpat heraldry, CASL
Applebee removed
Ruined city of Zinbyle in the Sea of Dust is named
Added Jungle of Lost Ships
Added Turucambi
Dustbrigde heraldry added
Franz river and its tributaries
Vesve
Nesser River
Rushmoors
Added rivers along the cost of the Gulf of Ghayar
Chanded the small river flowing through Innspa
Additional updates
Ahlissa and North Kingdom heraldry added
Added the Mines of Father Eye in the Bright Desert
Added the Hold of Jarl Gnorak west of Sterich
Added Krabalsthorpe
Adjusted border of the Free Reaver's
Added Urzun heraldry
Added Kazgund
Corrected The Mines of Father Eye, Bright Desert
Added Twilight Monastery
Tamoachan moved SW to a location better matching original module location, research by DH Boggs
Ruarto Plateau from Tamoachan added
Added Temple of Celestial Winds, from Dungeon #89
Added Free Reaver's heraldry
Added Free Borough heraldry
Adjusted and reclassified borders in empire of Iuz.
Upgraded settlements in occupied Shield Lands to match the latest 576CY map
Veralos ruin added at the Rift Canyon
Downgraded some Bandit Kingdoms roads to Tertiary.
Added mile markers to all roads
Callistor - location and roads adjusted
Come and join Alyssa Faden, Jay Scott and me tonight for the Fantasy Mapping Show Ep 15. We will talk about our setups, tools and how we go about things.
https://www.twitch.tv/lordgosumba @8PMEDT!
Here comes what I hope is the final version with updated credits as well. So please make sure that if you are a $3/month tier patron member or higher your name (or nickname) should be in the list.
Other changes since the preview: Callistor location is adjusted a little bit to accommodate better road access to Beetu, as described in the Marklands. This was something I did on my Campaign map but forgot to add to the public map todo list.
There are still some issues with some symbols looking a bit wonky, that is due to me using text antialiasing. I want to keep the credits text editable until the final release, and in order to make the text easier to read I'm using text antialiasing. For the final map I will outline all text and use art antialiasing which will make the symbols and other vector art export better.
Here is the JPG version (269MB): https://www.dropbox.com/s/p7i0hytrlwovxnd/Flanaess%20%26%20Hepmonaland%20Map%20598%20CY%20-%202022-%20RC.jpg?dl=0
And here is the EasyZoom version: https://www.easyzoom.com/imageaccess/d659f3b3e2ab454bb3b5c32a2ab214e9
Final map export will be done Monday and then released asap. The only changes I plan to make are typos and credits. The rest have been out for preview for a month and its time to settle this edition. Thank you everyone for your support and help, this project is now 99% done! 🙂
Today August 12th Alyssa Faden and me will do another Mapping Live Twitch Stream. Come join us when we map Greyhawk @5PM PDT/8PM EDT!