Here is a new preview, this time with proper legend and credits. This is the first public preview that I will spread the links and information about.
Esyzoom link: https://www.easyzoom.com/imageaccess/5aeabbf11215442dbc9221dde8aec5c0
DropBox link for JPG (270MB):
https://www.dropbox.com/s/v3jdck4bjmrefex/2022-%20Preview%203.jpg?dl=0
The change list is the same as last time:
Here is a list of the changes done so far:
Changed the internal borders of the Duchy of Urnst to provincial.
Blackfriar Manor --> Blackfair Manor
Shield Reclaimed - From Bastion of Faith
Removed misplaced Jewel River text label
Changed Fleichshriver to Freehold
Tweaked the roads of Freehold
Densac Gulf, Pearl Sea and Vohun Ocean labels placement adjusted
Johnsport, river and road adjustments
Blemu Castle added
Old town of Blemu renamed to Harrowkeep
Knurl moved and border adjusted
Nivlek moved
Roads around Knurl adjusted
Named the road from Harrowkeep to Spinecastle, The Harrowing Road
Wild Coast, Town of Blue Bay added
South Olman Isle, added Atloxtin and Mahuatl
Narisban, added heraldry
Ratik, added Cavrik's Cove
Added Boval Islands
Added Estold Islands
Fharlanst Castle, moved a bit south
Mansbridge, moved east and changed to a small valled town
Hochoch moved to west side of the Realstream
The Docks added next to Stoink
Franz river and its tributaries
Horned Society
Vesve
Nesser River
Rushmoors
Added rivers along the cost of the Gulf of Ghayar
It is about 90% done, and about a hundred items still on the list for me to add or fix. There e will be new updates coming often. I'll try and keep the links working for the two latest versions, deleting the older ones as I progress.
Friday evening! Join Alyssa Faden, Jay Scott and me for the next Fantasy Mapping Show: Publishers Perspective! Special Guests: Zach Glazar of Frog God Games and Stephen Chenault of Troll Lord Games!
We will spread the Holiday Cheer with TWELVE+ Sponsor Giveaways!!! Join us for a fun and in-depth discussion from the Publishers viewpoint this Friday December 17th, 8:00 PM EST twitch.tv/lordgosumba
I'll be hosting a mapping session on YouTube tonight Friday Dec 3rd @6PM PST.
https://www.youtube.com/c/AnnaMeyer
I will do some more work on the Dragonhide Caves, maybe some more heraldry or SPLAT maps.
Here comes the first look at the updated and expanded terrain. It is important to state that this is still a work in progress with the final touch up to do, but all the features are now present in some form so lets go over the details.
The greened out areas in the SW will be other be covered by legend, credits or cut dependent of format and version and this still not decided.
In the Icy Sea the islands from my Oerth planetary model have been added and even a tiny bit of the Borian (my name) coast. Ocean depths have also been adjusted to match the global continent map, with a much shallower sea in the west and the east and a deep basing in the center of the Icy Sea.
In the Solnor Ocean two new groups of islands are added, both far out from the Flanaess cost. East of the Grendep Bay are the Boval Islands, group of three wet, cold and rocky specks of land. Good fishing and wailing grounds but a bit of a hassle to get to. They can be inhabited or wild and pristine as needed. In my campaign they used to be the refuge for the Suel ancestors of the Thillonrian Peninsula that served as their lands during the last ice age round 6000 - 2000BCY. At the time whey where a much bigger single island large enough to house a population in the tens of thousands. Its was tundra and boreal forest back then. The islands today are made up of the former highlands and has a wetter and slightly warmer climate.
South east of them are a group of islands that have a somewhat similar story but with different people populating it. During the time of ice the Estold's were a much bigger group of islands much closer to the then expanded Flanaess coast with several other now submerged islands and peninsulas. This was the lands of the Ur-Flan and they even ventured out and settled what they called the Rifka Islands. When the Oerth warned up and the Flan retreated, some where left behind or decided to stay, and the Rifkas became a home of two of the last Ur-flan cults. Many centuries later and group of adventures Aerdy explored the Solnor and found the now much more isolated and smaller islands that they called the Estold islands. The confrontation and outcome of this is something I want to detail in an upcoming series of blog posts.
The Nyr Dyv have been given a depth make over including added Isles of Woe hidden under the surface . the first bit of my detailed South Shield Lands map have made it onto the terrain map as well, but in much less detail.
The Nesser River has been upgraded to reflect its status as the biggest river in the Flanaess when it comes to water flow.
The Rushmoors will get a proper water flow, splitting up the Javan into the Kla'arkash River that merges with the Lort to form the mighty Sheldomar.
In the Dramidj the Janasib islands are now included in the small westward expansion. I felt it was important to give the map a more natural western edge along the Gulf of Ghayar. The dried out river from Lake Udrukankar westward is now included, giving the land some badly needed defining features.
Two locations in the Oljatt are added, the Jungle of Lost ships and Turukambi.
The whole of Hepmonaland are added, and I will return with more details on it soon.
The Pirate Isles are given a big upgrade making them conform better to the mini map from the glossography
Ilse of Dread is finally added, it took a long time but now an initial version of the iconic location is added.
A bit of the lands south west of the Sea of Dust are added. These are tropical monsoon and rainforest areas, that still need more rivers and lakes that will be added in the final round of editing.
Played around with the barbarian shields a bit more to try and get them as good as the others. Tried to make them painted in the colors, and then due to wear and tear having the paint flaking off.
I think these looks much better, and have the rugged worn feel you would expect of the barbarians of the north.
What do you guys think?
This one is bold. Here are a test to see how the heraldry of the Barbarians of Thillonrian would look on Viking style shields. I love the Frost Barbarians but I'm not equally fond of the Snow and Ice variants what do you guys think?
Since I'm working on Hemonaland I wanted to make sure I started to look into the heraldry of the area as well, and I really like the look of these. Big thanks to Jay "LordGosumba" Scott for helping me out acquiring a set of template shields for this project, there are more cool things to come from this.