The goal of today's efforts is both to better model the coastlines of Oerth and also to refine the workflow. There are many ways to go about this, but I'm more and more starting to like using Photoshops ability to pain directly on a sphere. This way it is possible to work without distortion which is especially useful around the poles.
The first stage is to get all the coastlines and major islands in place. The the major mountain ranges that are on existing maps. Then I will move into plate tectonics and ocean depth, which will give me enough to start looking into climate and biomes.